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Apple's products have always had the reputation (richly deserved in my opinion) of providing the easiest to learn and richest working environment of any computer system. As Mac or iPhone users we are privileged: software that requires little time, effort, or documentation to become productive is the rule rather than the exception. Unfortunately, that rule hasn't historical Apple's products have always had the reputation (richly deserved in my opinion) of providing the easiest to learn and richest working environment of any computer system. As Mac or iPhone users we are privileged: software that requires little time, effort, or documentation to become productive is the rule rather than the exception.
Unfortunately, that rule hasn't historically extended to the tools and technologies used to create such programs. Learning to write software for the Mac has traditionally involved a major investment of intellectual effort and time in new tools, technologies, and techniques.
![Apple xcode for mac Apple xcode for mac](/uploads/1/2/3/7/123742338/717666469.jpg)
I have thought for a long time that this is an essentially artificial barrier. Delivery in the sophisticated environment of the Mac and iPhone takes a lot of effort behind the scenes, and there is no doubt that learning to write software that works in such environments involves taking on a significant burden of new technologies and concepts. However, I believe that, with suitably accessible tools, and some good, clear, written guidance, creating great Mac and iPhone software should be within the grasp of most competent developers. With the latest release of the Xcode Developer Tools, the new developer has access to a formidable tool-chest for Mac and iPhone development that is easier to use than any previous version.
The missing piece, to me, has always been a simple and clear description of the tools and technologies needed to write for the Mac and iPhone. That is why I have written this book. Good introduction. A little dated as of Xcode 5. This is probably a great book if you are developing iOS applications, but in my case I was more interested in writing C/C code, and I found that with a good text editor such as Sublime, and tools such as GitHub, CMake, and Travis-CI, I mostly don't need the tools Xcode provides. Chapter 12 was, however, exceptionally useful as an intro to Instruments.
For test-driven development, I preferred 'Modern C Programming with Test-Driven Development' a Good introduction. A little dated as of Xcode 5. This is probably a great book if you are developing iOS applications, but in my case I was more interested in writing C/C code, and I found that with a good text editor such as Sublime, and tools such as GitHub, CMake, and Travis-CI, I mostly don't need the tools Xcode provides. Chapter 12 was, however, exceptionally useful as an intro to Instruments. For test-driven development, I preferred 'Modern C Programming with Test-Driven Development' and GMock, which is widely used.
This book will give you a thorough grounding in the principal and supporting tools and technologies that make up the Xcode developer tools suite. Apple has provided a comprehensive collection of developer tools, and this is the first book to examine the complete Apple programming environment for both Mac OS X and iPhone. Comprehensive coverage of all the Xcode developer tools. Additional coverage of useful third-party development tools. Not just a survey of features, but a serious examination of the complete development process for Mac OS X and iPhone applications. Ian Piper runs a small information management consultancy business in the U.K., advising government and commercial clients on strategies for development of information management systems. His company also builds bespoke Mac-based software and CMS-based websites for a wide range of clients.
In previous lives, Piper headed up technology and knowledge management departments in public and private sector organisations. He laid hands on his first Mac in 1986, and aside from a couple of falls from grace in the dark days of the mid-1990s, has been an Apple technology stalwart ever since. Piper lives, and whenever possible, works, in a small market town in Warwickshire, U.K.
When not working, his time is spent climbing and photographing mountains and raising two young children.
I want to get into iOS development, but unfortunately my laptop is running Windows 10 and I don't want to deal with virtual machines and other headaches related to developing with Xcode on Windows. I want to develop for iOS in a native apple environment. I also want it to run the newest version of Xcode. So I've decided I will buy a used Mac mini, but I don't know exactly which is and isn't necessary. Also, I don't want to deal with buying a lower end Mac mini (one which doesn't fit the requirements) and upgrading it myself, since I have never done anything like that before and I don't need crazy computer power anyway.
So basically. How much memory do I need? How much memory does Xcode take up? Xcode is basically the only thing I will need on there, iOS development stuff only. How much ram does it need to run comfortably? Obviously not 1 or 2 GB like some older ones, does 4 GB or 8 GB work?
All the other computer terms like 2.26GHz Core2Duo and 128 GB SSD, are those relevant for my needs? If so are they enough? I don't have a budget but I would ideally like to spend around 300ish including price of mac mini, monitor, keyboard and mouse. Any help is appreciated. When I open only Chrome and XCode with a small project, my Mac uses 3.2GB of memory. You don't want swapping.
If you only want to do simple programming, 4G of memory will work fine. You will want to be able to open Stack Exchange in the background. The standard SSD and CPUs will do.
Buy Learn Xcode Tools For Mac
Make sure your system is compatible with the latest OSX. If it is not, you cannot test compatibility with the latest version and might not be able to upload your software to App Stores.
I would buy a version that I expect to be supported in the next OSX software update. (currently Mac mini 2010 or newer, at least) So, in short, Mac Mini 2010+, 4G, better 8G of ram.
First hit online sais 260$, so that's around your budget.